Skills
A pilot's growth beyond the ship: the skill tree opened with research points, tech modules used on every ship and drone formations. Ship abilities come with the hull.
SKILL TREE TECHNOLOGY FORMATIONS SHIP ABILITIES
Research points
SKILL TREE
Whole tree 63 points
Log disks for the whole tree 985.351
First reset 5.000 Zenite
Research points do not come with levels; they are bought by exchanging log disks. Every point costs more than the one before. A reset gives back every point spent; each reset costs twice the one before.
WHERE LOG DISKS COME FROM
Titan wreck 25% chance · 60-140 pcs
Titan Monolith 25% chance · 120-280 pcs
Green pirate chest 22% chance · 3-10 pcs
X-5 bonus box and cargo chest 2% chance · 1 pcs
The gate generator and finished gates on every spin and at the end of a gate
Shop 500 Zenite / each
In space, log disks come from Titan wreckage, pirate chests, the free boxes in X-5 and galaxy gates; you can also buy one from the shop. Ordinary aliens and bonus boxes outside X-5 don't carry log disks.
LOG DISKS PER POINT
Score Log disk Total 1 22 22 2 47 69 3 74 143 4 104 247 5 137 384 6 173 557 7 213 770 8 256 1.026 9 304 1.330 10 358 1.688 11 416 2.104 12 481 2.585 13 551 3.136 14 629 3.765 15 715 4.480 16 808 5.288 17 912 6.200 18 1.026 7.226 19 1.151 8.377 20 1.288 9.665 21 1.440 11.105 22 1.606 12.711 23 1.790 14.501 24 1.991 16.492 25 2.212 18.704 26 2.456 21.160 27 2.725 23.885 28 3.020 26.905 29 3.344 30.249 30 3.701 33.950 31 4.094 38.044 32 4.526 42.570 33 5.000 47.570 34 5.523 53.093 35 6.098 59.191 36 6.730 65.921 37 7.425 73.346 38 8.190 81.536 39 9.032 90.568 40 9.957 100.525 41 10.976 111.501 42 12.096 123.597 43 13.328 136.925 44 14.684 151.609 45 16.174 167.783 46 17.815 185.598 47 19.618 205.216 48 21.603 226.819 49 23.786 250.605 50 26.188 276.793 51 28.829 305.622 52 31.735 337.357 53 34.931 372.288 54 38.447 410.735 55 42.315 453.050 56 46.547 499.597 57 51.201 550.798 58 56.321 607.119 59 61.953 669.072 60 68.149 737.221 61 74.964 812.185 62 82.460 894.645 63 90.706 985.351
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Shield Tuning
SKILL
Effect Max shield.
Tier 5
At the last rank +%25
Tier Effect (%)
1 +4
2 +8
3 +12
4 +18
5 +25
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Repair Systems
SKILL
Effect Out-of-combat hull repair speed.
Tier 5
At the last rank +%30
Tier Effect (%)
1 +5
2 +10
3 +15
4 +20
5 +30
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Blast Power I
SKILL
Effect Mine damage.
Tier 2
At the last rank +%14
Blast Power II
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Guidance
SKILL
Effect Lowers the chance of a rocket missing.
Tier 5
At the last rank +%10
Tier Effect (%)
1 +1
2 +2
3 +4
4 +6
5 +10
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Warhead Fusion
SKILL
Effect Rocket damage.
Tier 5
At the last rank +%15
Tier Effect (%)
1 +2
2 +4
3 +6
4 +8
5 +15
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Grudge I
SKILL
Effect Laser damage against other pilots.
Tier 2
At the last rank +%8
Grudge II
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Ammo
SKILL
Effect Mine blast radius.
Tier 5
At the last rank +%25
Tier Effect (%)
1 +4
2 +8
3 +12
4 +18
5 +25
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Luck I
SKILL
Effect Zenite from chests.
Tier 2
At the last rank +%4
Luck II
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Blast Power II
SKILL
Effect Mine damage. Follows Blast Power I.
Tier 3
At the last rank +%50
Tier Effect (%)
1 +21
2 +28
3 +50
Stays locked until Blast Power I is finished. Its percentages do not add on top, they carry on from where it stopped.
Blast Power I
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Grudge II
SKILL
Effect Laser damage against other pilots. Follows Grudge I.
Tier 3
At the last rank +%25
Tier Effect (%)
1 +12
2 +18
3 +25
Stays locked until Grudge I is finished. Its percentages do not add on top, they carry on from where it stopped.
Grudge I
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Luck II
SKILL
Effect Zenite from chests. Follows Luck I.
Tier 3
At the last rank +%12
Stays locked until Luck I is finished. Its percentages do not add on top, they carry on from where it stopped.
Luck I
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Alien Hunter
SKILL
Effect Laser damage against aliens.
Tier 5
At the last rank +%18
Tier Effect (%)
1 +3
2 +6
3 +9
4 +13
5 +18
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Loot I
SKILL
Effect Credits from everything you destroy.
Tier 2
At the last rank +%10
Loot II
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Loot II
SKILL
Effect Credits from everything you destroy. Follows Loot I.
Tier 3
At the last rank +%30
Tier Effect (%)
1 +15
2 +20
3 +30
Stays locked until Loot I is finished. Its percentages do not add on top, they carry on from where it stopped.
Loot I
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Cooling
SKILL
Effect Shortens the cooldown of ship skills.
Tier 5
At the last rank +%18
Tier Effect (%)
1 +3
2 +6
3 +9
4 +12
5 +18
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Salvo Rail
SKILL
Effect The rocket curves in off the side, blows up bigger on the target, and rocket damage goes up.
Tier 3
At the last rank +%10
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Damage Absorber
SKILL
Effect Your shield takes a bigger share of incoming damage. When hit, a see-through shield bubble wraps the ship.
Tier 5
At the last rank +%10
Tier Effect (%)
1 +2
2 +4
3 +6
4 +8
5 +10
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Target Lock
TECHNOLOGY
Effect Lasers and rockets never miss
Duration 15 min
Cooldown 5 min
Price 20.000 Zenite
Bought once, usable on every ship.
Not a single miss for 15 minutes.
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Backup Shield
TECHNOLOGY
Effect 25% of max shield
Cooldown 1,5 min
Price 30.000 Zenite
Bought once, usable on every ship.
Dumps the backup bank into your shield: an instant 25% of max shield.
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Field Repair Bot
TECHNOLOGY
Effect 3% of max hull / s
Duration 10 s
Cooldown 2 min
Price 30.000 Zenite
Bought once, usable on every ship.
Repairs 3% hull per second for 10 s, in combat or not.
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Leech Array
TECHNOLOGY
Effect 10% of damage dealt goes to your hull
Duration 1 min
Cooldown 4 min
Price 50.000 Zenite
Bought once, usable on every ship.
For 60 seconds, 10% of the damage you deal comes back as hull.
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Arc Discharge
TECHNOLOGY
Effect 8% of max hull
Cooldown 1 min
Range 1.000 units
Price 18.000 Zenite
Bought once, usable on every ship.
A pulse that hits all enemies within 1,000 units for 8% of your max hull.
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Standard
FORMATION
The formation can be changed once every 3 seconds.
No changes. The formation every pilot starts with.
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Carapace
FORMATION
Laser damage (%) -3,8
Rocket damage (%) -3,8
Shield (%) +10
Price 25.000 Credits
The formation can be changed once every 3 seconds.
Shields up, guns down. The first survival formation.
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Spearpoint
FORMATION
Laser damage (%) -1,5
Rocket damage (%) +20
Price 25.000 Credits
The formation can be changed once every 3 seconds.
Trades a pinch of laser damage for serious rocket damage.
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Lancet
FORMATION
Mine damage (%) +50
Price 40.000 Credits
The formation can be changed once every 3 seconds.
Mines hit 50% harder. Nothing else changes.
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Starfall
FORMATION
Rocket damage (%) +25
Launcher damage (%) +33
Price 60.000 Credits
The formation can be changed once every 3 seconds.
Ordnance formation: rockets and rocket launchers both hit harder.
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Talon
FORMATION
Laser damage (%) +3
Shield penetration resistance (%) +10
Renown (%) +5
Price 80.000 Credits
The formation can be changed once every 3 seconds.
A small damage boost, shields resist penetration, more Renown per kill.
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Twin Spear
FORMATION
Rocket damage (%) +30
Shield (%) -10
Shield penetration (%) +10
Price 120.000 Credits
The formation can be changed once every 3 seconds.
Glass rocket platform: heavy shield-piercing rockets, paid for with a thin shield.
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Prism
FORMATION
Hull (%) -15
Shield regen / s (%) +1
Price 150.000 Credits
The formation can be changed once every 3 seconds.
Regenerates 1% shield per second at the cost of 15% of your hull.
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Wedge
FORMATION
Rocket damage (%) +65
Hull (%) -10
Price 12.000 Zenite
The formation can be changed once every 3 seconds.
Rocket formation. Massive warhead damage, paper hull.
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Cinder
FORMATION
Hull (%) +20
Shield penetration (%) +13
Shield leak / s (%) -2,5
Price 15.000 Zenite
While the shield leaks it does not refill on its own.
The formation can be changed once every 3 seconds.
Burns its own shield for hull and shield penetration. Shield never regenerates.
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Shell
FORMATION
Speed (%) -7,5
Shield absorption (%) 80 → 100
Price 10.000 Zenite
The formation can be changed once every 3 seconds.
Slow and armored: the shield absorbs almost everything.
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Core
FORMATION
Laser damage (%) -2,5
Hull (%) +20
Shield (%) -10
Price 200.000 Credits
The formation can be changed once every 3 seconds.
Moves shield capacity into the hull. Good against shield-piercing fire.
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Salvo
FORMATION
Launcher damage (%) +25
Shield absorption (%) 80 → 72,5
Price 10.000 Zenite
The formation can be changed once every 3 seconds.
Rocket launcher specialist. Shield absorbs poorly (in return: launcher damage).
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Nightwing
FORMATION
Laser damage (%) +8
Speed (%) -7,5
Price 12.000 Zenite
The formation can be changed once every 3 seconds.
Stand still and hit hard. The price is mobility (in return: laser damage).
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Halo
FORMATION
Laser damage (%) -12,5
Shield (%) +85
Speed (%) -2,5
Rocket cooldown (%) +12,5
Price 25.000 Zenite
The formation can be changed once every 3 seconds.
Tank. Almost double shield, paid for with some laser and rocket power.
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Auger
FORMATION
Laser damage (%) +15
Shield (%) -12,5
Speed (%) -2,5
Shield penetration (%) +10
Price 25.000 Zenite
The formation can be changed once every 3 seconds.
Drill duelist. The highest raw laser damage in the game, a tenth of the damage pierces the shield and goes straight to the hull, thin shield.
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Redoubt
FORMATION
Laser damage (%) -25
Shield (%) +30
Speed (%) -25
Rocket cooldown (%) -25
Price 20.000 Zenite
The formation can be changed once every 3 seconds.
A parked fortress: a quarter less damage and speed, fast rockets, thick shield.
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Gyre
FORMATION
Laser damage (%) -10
Speed (%) +5
Shield leak / s (%) -2,5
Price 18.000 Zenite
While the shield leaks it does not refill on its own.
The formation can be changed once every 3 seconds.
The fastest formation in the game. Shield leaks and never regenerates.
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Overdrive
SHIP SKILL
Speed (%) +30
Duration 40 s
Cooldown 4 min
Pushes the engine for 40 s: +30% speed.
ON WHICH SHIPS
Harrier Vendetta Rapier Halberd Astrum Turan Cylon
The Cooling skill shortens the cooldown.
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Bastion
SHIP SKILL
Damage to shield (%) -30
Duration 2 min
Cooldown 20 min
Locks down the hull for 2 minutes: shield takes 30% less damage.
ON WHICH SHIPS
Rampart Halberd
The Cooling skill shortens the cooldown.
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Prism Shield
SHIP SKILL
Damage taken (%) -60
Duration 30 s
Cooldown 15 min
For 30 s you take 60% less damage. Your own damage is not reduced.
ON WHICH SHIPS
Falchion Seraphis
The Cooling skill shortens the cooldown.
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Corrode
SHIP SKILL
Shield damage to target (%) +50
Duration 1 min
Cooldown 20 min
Marks a target for 60 s: your fire deals 50% more shield damage to it.
ON WHICH SHIPS
Rapier Astrum Tunga
The Cooling skill shortens the cooldown.
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Rift
SHIP SKILL
Damage per second 1,5 times your laser damage
Grows every second (%) +20
Duration 1 min
Cooldown 20 min
A growing wound: damage over time on your target, stronger every second.
ON WHICH SHIPS
Vendetta Kıskaç
The Cooling skill shortens the cooldown.
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Area Repair
SHIP SKILL
Heals your hull (%) 35
Heals group members (%) 15
Cooldown 5 min
Instantly repairs 35% of your hull, and 15% for every group member on the map.
ON WHICH SHIPS
Behemoth Vortrax Voltaris Ottoman
The Cooling skill shortens the cooldown.
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Repair Beam
SHIP SKILL
Hull per second (%) 8
Duration 7 s
Cooldown 1,5 min
Repairs 8% hull per second for you and a chosen ally for 7 s.
ON WHICH SHIPS
Ottoman
The Cooling skill shortens the cooldown.
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Shield Beam
SHIP SKILL
Shield per second (%) 6
Duration 5 s
Cooldown 30 s
Regenerates 6% shield per second for you and a chosen ally for 5 s.
ON WHICH SHIPS
Juggernaut
The Cooling skill shortens the cooldown.
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Repair Pod
SHIP SKILL
Hull per second (%) 8
Duration 10 s
Cooldown 2 min
Range 350 units
Drops a repair pod: 8% hull per second to allies within 350 units for 10 s.
ON WHICH SHIPS
Ottoman
The Cooling skill shortens the cooldown.
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Provoke
SHIP SKILL
Effect enemies in range fire only at you
Duration 5 s
Cooldown 40 s
Range 500 units
Forces all enemies within 500 units to target you for 5 s.
ON WHICH SHIPS
Juggernaut
The Cooling skill shortens the cooldown.
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Fade
SHIP SKILL
Effect free cloak; firing or being hit breaks it
Duration 20 s
Cooldown 3 min
20 s of free cloak. Firing or taking a hit breaks it.
ON WHICH SHIPS
Vampir
The Cooling skill shortens the cooldown.
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Retaliation
SHIP SKILL
Effect enemies and aliens in range fire only at you
Damage taken (%) -30
Sent back to the shooter (%) 50
Duration 10 s
Cooldown 2 min
Range 600 units
For 10 s, enemies and aliens within 600 units are forced to fire at you. You take 30% less damage, and 50% of every hit on you goes back to the shooter.
ON WHICH SHIPS
Anka
The Cooling skill shortens the cooldown.
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These pages were built from version v0.8.46 açık alfa of the game, from its own tables (2026-09-28).