Gemiye takılan her şey. Lazerler lazer yuvasına, hız ve kalkan jeneratörleri jeneratör yuvasına, yaylım atar ve CPU'lar ekstra yuvasına girer. Onarım robotu yuvaya girmez: sende olanların en hızlısı kendiliğinden çalışır.
LG-1
LAZER
Hasar24
10. seviyede46
Drone'a takılınca26
Cylon tam dolu528 hasar
Fiyat20.000 Kredi
Dronlara takılan lazer ve kalkan jeneratörü gemidekinden %10 güçlü çalışır.
Refakatçi dronenin yuvalarına da takılır ve orada gemidekiyle aynı değeri verir. Dronedeki parça iki konfigürasyonun deposundan da düşer.
Giriş seviyesi lazer. 24 hasar, seviyeyle 45'e çıkar.
Açıkken roket bekleme süresini yarıya indirir: rampa iki kat hızlı atar. Roketi sen atarsın; Oynanış ayarlarındaki otomatik roket açıksa o da iki kat sık atar.
Zenginleştirme tezgâhının dört yuvasını (lazer, roket, jeneratör, kalkan) boşaldıkça o yuvaya en son elle yüklediğin cevherle kendiliğinden doldurur. Hiç elle yüklemediğin cevhere dokunmaz; ambarda biriktirirsin, istediğinde bir kez yükleyince kullanmaya başlar.
Beş saniye şarj olur, sonra seni şirketinin seçtiğin haritasına ışınlar; üs de listede. Kutuda on sıçrama var. -5 ve ötesine dışarıdan sıçramak iki sıçrama yakar. X haritalarında, galaksi kapısında ve pilot çatışmasında çalışmaz.
Elektromanyetik darbe: seni kilitlemiş bütün pilotların, uzaylıların ve dronların kilidi kopar, 800 birim içindeki gizlenmiş düşmanlar görünür olur. Her kullanımda 10 mayın ve 50 Xenite yakar.
Onarım robotu yalnızca çatışmadan 3 saniye uzak kalınca kaynak yapar. Dükkânda satılmaz, yalnız açık artırmada çıkar; sende olanların en hızlısı kendiliğinden takılır.
Ağır sınıf kıskaçlı onarımcı. Zırh plakasını yerinde değiştirir, onarım %50 hızlanır.
Onarım robotu yalnızca çatışmadan 3 saniye uzak kalınca kaynak yapar. Dükkânda satılmaz, yalnız açık artırmada çıkar; sende olanların en hızlısı kendiliğinden takılır.
Üç üniteli filo bakım sürüsü. Gövde onarımını %80 hızlandırır; en iyisi.
Bu sayfalar oyunun v0.8.46 açık alfa sürümünden, oyunun kendi tablolarından üretildi (2026-09-28).
Equipment
Everything fitted to the ship. Lasers go in the laser slot, speed and shield generators in the generator slot, rocket launchers and CPUs in the extra slot. The repair bot doesn't take a slot: the fastest one you own works automatically.
LG-1
LASER
Damage24
at level 1046
Fitted on a drone26
Cylon fully fitted528 damage
Price20.000 Credits
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Elite laser. 110 damage, up to 209 with levels. Not sold in the shop: it comes out of a pirate chest and the deepest gate.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
Lasers and shield generators fitted on drones work 10% stronger than on the ship.
It also fits the P.E.T. companion's slots, where it gives the same value as on the ship. A part on the drone comes out of the storage of both configurations.
While it is on, the rocket wait is halved: the rack fires twice as fast. You throw the rocket yourself; with the automatic rocket switched on under Gameplay, that goes out twice as often too.
Keeps the four enrichment slots (laser, rocket, generator, shield) topped up as they run dry, using the ore you last loaded into that slot by hand. It never touches an ore you have not loaded yourself: stockpile it in the hold, load it once when you are ready and it starts being used.
Charges for five seconds, then beams you to any sector of your company you pick, the base included. Ten jumps a box. Jumping past -5 from outside burns two. Does not work on X maps, inside a galaxy gate or in a pilot fight.
Electromagnetic pulse: every pilot, alien and drone locked on you loses the lock, and cloaked enemies within 800 units become visible. Burns 10 mines and 50 Xenite per use.
The repair robot only welds after staying out of combat for 3 seconds. Bought from the shop's CPU shelf; the fastest one you own is fitted automatically.
Stronger welding head and cooling. Speeds up hull repair by 15%.
The repair robot only welds after staying out of combat for 3 seconds. Bought from the shop's CPU shelf; the fastest one you own is fitted automatically.
Twin-unit set: two bots work at once, repair is 30% faster.
The repair bot only repairs once you've been out of combat for 3 seconds. Not sold in the shop, only appears in the auction; the fastest one you own is fitted automatically.
Heavy-class clamp repairer. Replaces armor plates on the spot, repair is 50% faster.
The repair bot only repairs once you've been out of combat for 3 seconds. Not sold in the shop, only appears in the auction; the fastest one you own is fitted automatically.
Three-unit fleet maintenance swarm. Speeds up hull repair by 80%; the best there is.